Of Consoles & Pixels:
Time Wasters
To many, I have an enviable job. Currently, I am writing my dissertation (on gender and video games) and one of my regular tasks for the last few years has been to play many games under the guise of “research.” What I have a difficult time explaining to those who covet my research topic is that my “research” often involves playing poorly designed games that are attempting to target feminine demographics.
Thus, playing World of Warcraft may sound like a fun research venture (and it is!) but spending several hours a day negotiating my virtual cooking skills with Cooking Mama often puts me in a fetal position while Mama, with her burning eyes, chastises, “Don’t worry! Mama will fix it!”
But I am not here today to talk about Cooking Mama. (Although, I suppose, I could rant about that too.) I want to talk about two recent game releases that particularly have pissed me off with their poor designs, poor controls, and misguided assumptions about players.
Fish Tickling
The first game is called Endless Ocean: Dive, Discover, Dream, for the Nintendo Wii. I don’t tend to like free-form, wander-at-your-will games, but I had heard some compelling things about Endless Ocean as an attempt to appeal to a highly coveted women’s demographic. The idea is that you roam around semi-freely as a scuba diver, exploring the ocean, examining neat sea-bound creatures, and looking at pretty coral reefs. I was dubious, but the reviews on Amazon were (mostly) pretty high and I figured it was worth checking out.
The primary problem with Endless Ocean is that it doesn’t know if wants to be free-form or not. While it isn’t necessarily a mission-based game (and you can wander around freely) spaces only open when you do really boring research missions involving collecting specimens. While you can interact with fish, you can only get so close to them to look at them, and you must befriend a fish before you can find out information about it (befriending a fish, by the way, is done by “petting it” which creepily is done with one finger, making it look like you are trying to tickle a fish).
Don’t get me wrong—I am not an all-action, all-the-time kind of game player, but there needs to be some kind of payoff to exploration games. I got especially annoyed when the woman minding the boat (the person who gives you advice and tells you about missions) explained that she doesn’t come with you because she doesn’t know how to swim. If only this game had weapons, I could have hit her over the head.
Obviously there are many people who like this game, and if they can find something compelling in this world… good for them. I just really didn’t get it.
Agatha Christie: And Then I Was Bored
The second game (also for the Nintendo Wii) is Agatha Christie: And Then There Were None
. Admittedly, this game never seemed remotely appealing to me and I could find no positive reviews about it, but (as I have already explained) I often have to buy and play games that look particularly moronic, but are being targeted at the demographic I am writing about. So despite all of my reservations, I purchased a video game based on a mid-century novel. Clearly what Agatha Christie had always intended.
I must be honest: I did not get past the first level of And Then There Were None. This was, in part, because having wandered around the game’s mystery mansion for about 30 minutes with nothing happening, most of the doors locked, and everyone telling me to leave them alone (and no one murdered!) I finally gave up. Is it too much to ask for a little bit of death in a murder mystery?

Here’s the thing, linear RPGs are frustrating enough. But linear RPGs where you have no idea (and no clue) what you are supposed to do next are absolutely infuriating. Finally, I took to clicking on every radiator I passed so that I could hear the narrator say, “A radiator. Those are always useful to have around.”
The worst part was that despite being designed for the Wii—where there is any number of innovative ways to move the character around, the game creators resorted to old school click-a-spot-to-move there controls. The only actual use of the wii-mote’s functions were to turn handles and open doors—and even that wasn’t asynchronous. It was like someone had designed a game for the Tandy computer and ported it over to the Wii twenty years later.

I had suspected that this would not go very well when I opened the game box to find an insert card that declared: “Register Now to Win Free Stuff” (very possibly the worst worded promotion I’ve ever seen).
Both of these games cost me $30 dollars, and I declare in the loudest voice I can possibly yell in on the Internet: I AM NOT HAVING FUN. I want my fucking $60 back.












{ 5 comments… read them below or add one }
I second that. Good article
I don’t play many video games. The only ones I ever really liked made later than 2000 were Sims 1 and 2, and Worms Armageddon.
While I appreciate reviews of games to avoid, I’d also be interested to know what you did like, and would recommend to women who don’t game. Hopefully this will be a future article?
I am sorry my first two reviews were so negative… and yes I plan on some more positive reviews in the future.
While I won’t specifically promise positive reviews about “womens games” (what I feel is a problematic and essentializing category) I do plan to talk about good games in general–regardless of the sex of the player. One of the main problems that I see with alleged “games for women” is that they tend to make assumptions on what it means to be a woman and how it is that women should (or do) play. But as a woman (and a gamer) I suspect that at least some of my opinions will often overlap with the opinions and tastes of other women who are similar to me.
That said: I will make on unsolicited recommendation. Professor Layton and the Curious Village (for Nintendo DS) is hands down the most fun I’ve had with a game in years.
I agree that games specifically targeted towards women are, in many ways, more sexist than those that aren’t (at least in terms of the presuppositions.) More importantly, most of them are just plain lame.
No need to apologize!
I merely asked because you mentioned you were doing your dissertation on gender and video games.
At the moment I don’t have any gaming systems, but I think before the week’s out my husband will buy a PS3 and GTA4 – I’ll likely have a go at that, but I tend to be more for the two-person shoot ‘em or two-person racing games. I’ve only ever finished one game where there’s a long and complicated plot – I have books for that.
Thanks for the recommendation – I will keep an eye out for it, and for future reviews!