Invader
Interview with Ian Mcewan
href="http://bluecollarillustrator.blogspot.com/" target="_blank">Ian Mcewan![]()
While at Esozone, I had the opportunity to meet and talk with
encountered it several months ago. So as soon as the smoke after the event
cleared, I gave him a ring and lined up an interview with him for you folks-
giving some insight into his work, and a free cbr of the first issue of
Invader…
Esozone: Arte, Music, & Magick panel. (Run by
href="http://bluecollarillustrator.blogspot.com/" target="_blank">Ian Mcewan target="_blank">John Harrigan target="_blank">Wes Unruh target="_blank">myself href="http://www.diabolusrex.com/artist/bio.html" target="_blank">Rex
Can you give me a little of the dirt on Invader? How it got started, and
who you’re collaborating with?
The writer’s name is
target="_blank">Andrew West
decided to get serious about drawing comics, he simply said, “Take a look at
this… wanna draw mine?” I read it, liked it, and that was pretty much
that. He’s been great to work with, and always open to what I have to say,
which can be a lot sometimes.
Definitely.
Invader is the first full comics work from both of us, aside from
some assist inking I did on a small press comic, and another project that
got scrapped half way through illustration with another writer.
That’s surprising to me because your comic style is fairly developed. I
know a lot of artists that take a while to develop in sequential
storytelling, if at all, it really is a different perspective.
From what I’ve seen of your comic work, all of it is characterized first and
foremost by clean lines and solid composition. Do you have plans in the
future of working with a colorist, or are you sticking to black and
white?
Invader was always meant to be colored, and unfortunately we just haven’t
found anyone to do it yet. With the hallucinogenic nature of this issue
particularly, color was key, and I used sparse line art to better enhance
the eventual coloring job. I understand that publishers often provide
colorists, but we’re also still looking. I do also love line based art
though, like the work of Moebius, Geoff Darrow, and more recently Stuart
Immonen and the late Seth Fisher. Fisher was a big influence on me, and over
a half hour talk with him, gave me the best artistic insight I’ve ever
received.
There’s an elegance to line art that attracts to me to it, even though it
might take me forever and a day to lay out so many perspective grids,
because I can’t hide things with shadow as much.
Conversely, I do like the heightened drama of stark, monochromatic styles,
and I really want to work on something more down to earth and noir-ish at
some point. That will probably seem obvious to people when they see the last
three pages of issue 1, where I go shadow crazy in the military base.
When I first read your comic, I noticed you begin really in the
beginning. I mean, the protagonist essentially relives the birth of the
Universe, or that’s how I saw it- before the final frame, where he’s in the
world we are all more or less familiar with, hitchhiking his way to LA. That
kind of made me think of Qabbalah, where you have all of these layers of
abstraction, essentially, which become more and more material, until they
finally manifest in the final form, which is the material world… and of
course that’s the only ‘world’ most people are even aware of. Did you guys
have that in mind as well?”
Yeah, actually. Andy studies magical concepts, including Qabbalah. He
planned the movements of the book in accordance with those principles. Some
are specific like, Qabbalah. Another example would be during the
hallucination sequence, where he’s essentially reaching the end of the
Tarot. He comes across the Moon, then the Sun, cut in by the peak of the
trip with seeing an angel, and resuming with the Aeon, and ending with a
couple literally making love on the surface of card 22 of Crowley’s Thoth
deck: The Universe. There’s more general magical winks packed in there too,
recurring sacred numbers and mystical geometry, and an overall Thelemic tone
to it all. So from the beginning, this was meant to be a magically informed
science fiction action comic.
Certainly there’s some precedent for that with comics like Grant Morrison’s The Invisibles
and Alan Moore’s Promethea…
Well, they work well together. Comics have always dealt with mythic
archetypes, not to mention the use of magic as entertainment. And even
Doctor Strange has quoted Crowley, I believe. But since books like The
Invisbles and Promethea, and even before with Bryan Talbot’s
Adventures of Luther Arkwright, occult and meta-fictional themes are
showing up in comics everywhere. Warren Ellis plays a lot with these ideas
in his work, he’s just less transparent than others. This stuff is
everywhere now, and Invader is going to be kind of a Jack Kirby-er
type of occult action book. The next issue gets very ‘power cosmic’ and
pushes the action to ramming speed.
For those not as familiar with his work, could you talk a little bit about
the Thoth deck, and how it might be used artistically to explore
psychological themes? I know I’ve found it invaluable for that purpose-
probably far more than divination of any kind- but I’m curious what your
take on that is?
I definitely use it more for study than divination, although I do that too.
A primary part of tarot is that it’s essentially an illustrated deck of
psychological archetypes. Freida Harris – who painted the Thoth deck under
Crowley’s instruction – created some of the most vivid and intense
depictions of what these archetypes represent visually that I’ve ever seen.
Some of her depictions – and while Crowley mapped them out, I’ve always
believed Harris added more to it than she gets credit for – can be
unbelievably blunt and in your face at times. I’m still intimidated by The
Tower in this deck. And it’s supposed to intimidate, because this card
depicts the collapsing of one of your paradigms, like death on the
ideological end of things. When everything you knew previously, everything
that comfortably guided you through your day is proven wrong and some level
of brain change occurs, it can be violent. It may need to be violent to
shock you out of the passivity that keeps you in a state you don’t want to
be in.
Yes, I got a lot out of that too. You still never can fully prepare for
when it happens, for real, in your life though…
![]()
So yeah, I recommend studying Tarot imagery to artists to better inform
their art. Especially illustration, and I’m only beginning to play with
this, but I can depict emotional states
more vividly when I associate a related card to it. Say, even in a generic
superhero story, a villain’s plot is foiled. He has an EPIC FAIL moment,
where he’s enthralled in the feeling that all is lost. If I want to depict
that moment, I’d keep in mind the ten of swords, which Crowley also called
“Ruin”. And for the hero who just saved the day, probably major 19: The Sun,
Resplendant triumph and joy.
I’m assuming, based on how you leave it off, that this is meant to be the
first in a series?
Yes, it’s meant to be ongoing. Andy is insane with how he’s thought this
through, and last time I talked to him about it, he already had 40+ issues
roughly laid out. So I guess it goes under the heading of a Vertigo style
long-form but finite series, like The Invisibles,
Transmetropolitan, and Preacher.
How much art direction do you get in the script? I mean is it like an
Alan Moore style sprawling manuscript, or are you left more or less to your
own devices?
Pretty much my own devices. He was very specific about imagery, but only
content-wise. All of the designing was up to me except the main character. A
typical script page would outline the number of panels and what would take
place, with an occasional suggestion about camera angle. Although before I
moved to Portland, we were roommates, so he was always around if I had a
question. Overall, Andy likes to see what the artist can come up with
themselves, which was no small task for a book with other dimensions, peyote
trips, and living space ships. My left and right brains were in a constant
fist fight, trying to conceptualize the imagery, while logically keeping in
pace with the narrative.
Yeah I can see that at once being very free-ing, but also somewhat
frustrating. My style with writing comic scripts seems to fall somewhere in
the middle, I try to give a fair amount of information but resist forcing
the artist to represent it in the exact way I’m visualizing it- because they
might just come up with something better. With something as abstract as
this, yeah, that can be tricky. When all is said and done, do you have
release plans for this comic?
We’re sending submission packets to publishers right now. We want someone to
publish it, rather than do it ourselves. I don’t think I have the strength
for that quite yet. If it doesn’t get picked up, then we rethink what we
want to do with it.
The endless battle- you finish the work, and then the real work
begins, right? Well, I’m not going to try to convert you to small press or
self publishing- everything has it’s downside, it’s just a question of what
direction you’re going to get sucker punched. And anyway, I’ve already
tried. Finally, what sucked you into visual arts in the first place?
I’m spatially oriented by nature, which led me to drawing throughout my
life. I think visually, so my ideas tend to urge me to want to see them
physically. And being able to generate an image that looks three
dimensional, when it’s really not, is appealing. That “Ceci n’est pas une
pipe” feeling, that your eye is seeing one thing, and your mind is turning
into something else. Comics especially, since the panel form of illustration
forces your mind to continue generating narrative between the moments we
choose to illustrate, as artists.
Download issue 1 of Invader here (.cbz format).












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